Example #1
0
    private IEnumerator opponentHandDraw(float delay)
    {
        PlayingCard opponentCard = opponentDeck.Draw();

        if (opponentCard != null)
        {
            GameObject opponentCardGameObject = cardManager.SpawnCard(opponentCard);
            if (opponentCardGameObject != null)
            {
                opponentHand.AddCard(opponentCardGameObject);
                visualOpponentDeck.DrawCard();
            }
        }
        yield return(new WaitForSeconds(delay));
    }
Example #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        DeckScript script = (DeckScript)target;

        if (GUILayout.Button("Draw"))
        {
            script.DrawCard();
        }
        if (GUILayout.Button("Spawn"))
        {
            script.SpawnDeck();
        }
    }
Example #3
0
    private IEnumerator playerHandDraw(float delay)
    {
        PlayingCard playerCard = playerDeck.Draw();

        if (playerCard != null)
        {
            GameObject playerCardGameObject = cardManager.SpawnCard(playerCard);
            if (playerCardGameObject != null)
            {
                playerHand.AddCard(playerCardGameObject);
                visualPlayerDeck.DrawCard();
            }
        }
        yield return(new WaitForSeconds(delay));
    }