Example #1
0
 private void Start()
 {
     DebugTextManager.Display(() => "FPS: " + m_fps.ToString("f2") + "(" + (Time.deltaTime * 1000).ToString("00") + "ms)\n", -3);
     DebugTextManager.Display(() => { return("Resolution: " + Screen.width + "×" + Screen.height + "\n"); }, -1);
     //ObserverGraph.observerValue = () => m_fps;
     RawImageGraph.observerValue = () => m_fps;
 }
 // Start is called before the first frame update
 void Start()
 {
     //本ビルドと区別がないので今は無効
     //DebugBoxManager.Display(this).SetSize(200, 200).SetAlignment(TMPro.TextAlignmentOptions.Center);
     DebugTextManager.Display(() => transform.position.x.ToString() + ", " + transform.position.y.ToString() + ((is_atari_) ? "当たり" : "はずれ") + "\n").AddRemoveTrigger(this);
     // sprite_ren_ = body.GetComponent<SpriteRenderer>();
     animator_ = body.GetComponent<Animator>();
     hit_box_ = body.GetComponent<BoxCollider2D>();
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     DebugTextManager.Display(() => "MousePos(Screen):" + Input.mousePosition.ToString() + "\n");
     DebugTextManager.Display(() => "MousePos(Canvas):" + (Input.mousePosition * 1920 / Screen.width).ToString() + "\n");
     DebugTextManager.Display(() => "Position(World):" + rectTransform.position.ToString() + "\n");
     onClick       = () => { transform.localScale = Vector3.one; transform.DOPunchScale(Vector3.one, 1); };
     onTouchEnter  = () => rawImage.color = Color.red;
     onTouchStay   = () => rawImage.color = Color.blue;
     onTouchExit   = () => rawImage.color = Color.white;
     rectTransform = GetComponent <RectTransform>();
     rawImage      = GetComponent <RawImage>();
 }
Example #4
0
    // Start is called before the first frame update
    void Start()
    {
        Time.timeScale = 1;

#if UNITY_EDITOR
        DebugNotificationGenerator.Notify("Qキーでデバッグ表示ON/OFF");
#else
        DebugNotificationGenerator.Notify("4本マルチタッチでデバッグ表示ON/OFF");
#endif

#if UNITY_EDITOR
        isTestPlay = EditorPrefs.GetBool("testPlayFlag", false);
        if (isTestPlay)
        {
            Debug.Log("これはテストプレイです😀");
            EditorPrefs.SetBool("testPlayFlag", false);
            mode = PlayMode.Debug;
            var path = "Assets/Main/Games/TestPlayPackage.asset";
            singleGame     = AssetDatabase.LoadAssetAtPath <GamePackage>(path);
            Time.timeScale = EditorPrefs.GetFloat("timeScale", 1);
            //Initialization();
        }
#endif

        //Debug.Log(SceneManager.GetActiveScene().buildIndex);

        /*
         * if (mode != PlayMode.None)
         * {
         *  Initialization();
         * }
         */

        //やばい実装、後で直す
        if (SceneManager.GetActiveScene().buildIndex == 1)
        {
            mode = PlayMode.Normal;
        }
        else
        {
            //IsGamePlaying = true;
            //mode = PlayMode.None;
        }

        if (mode != PlayMode.None)
        {
            Initialization();
        }

        statementMesh.gameObject.SetActive(false);

        //デバッグ用
        //EndGame();
        DebugTextManager.Display(() => "TimeScale:" + Time.timeScale + "\n");
        //DebugTextManager.Display(() => "progress:" + async.progress + "\n");
        //DebugTextManager.Display(() => "IsGamePlaying:" + IsGamePlaying.ToString() + "\n");
        DebugTextManager.Display(() => "mode:" + mode.ToString() + "\n");
        //DebugTextManager.Display(() => "gameType:" + currentGameType.ToString() + "\n");
        //DebugTextManager.Display(() => "Loading:" + (async.progress * 100).ToString("D3") + "%\n");
        //DebugTextManager.Display(() => "Aspect:" + managerCamera.aspect + "\n");
        //DebugTextManager.Display(() => "AdsIsReady:" + Advertisement.IsReady() + "\n");
        //managerCammera.DOAspect(1, 5);
        //managerCammera.aspect = 16f / 9f;
        //カメラをアス比に合わせる設定
        //managerCamera.orthographicSize *= 16f / 9f / managerCamera.aspect;
    }
 // Start is called before the first frame update
 virtual protected void Start()
 {
     rectTransform = GetComponent <RectTransform>();
     SetList(size);
     DebugTextManager.Display(() => "index:" + index.ToString());
 }