Example #1
0
        void onKeyClicked(object o, string s)
        {
            float timePast = evolveInTime(); // the effect of this method depends only on time

            // not on how many times you call it

            if (s.Equals("down"))
            {
                float delta = Mathf.Abs(timePast - t1);
                debugger.addOnce(delta.ToString());
                if (delta < 0.4)
                {
                    pressedGoodEnough = true;
                    if (delta < 0.2)
                    {
                        pressedBest = true;
                    }
                }
            }
            if (s.Equals("up"))
            {
                float delta = Mathf.Abs(timePast - t2);
                if (delta > 0.2)
                {
                    releasedBest = false;
                    if (delta > 0.4)
                    {
                        releasedGoodEnough = false;
                    }
                }
            }
        }
Example #2
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && onKey())
        {
            Event(this, "down");
        }

        if (Input.GetMouseButtonUp(0) && onKey())
        {
            Event(this, "up");
        }

        // clear debug text with left key
        if (Input.GetMouseButtonDown(1))
        {
            debugger.addOnce("");
        }
    }