Example #1
0
 public void OnHitEnvrionment(PlayerEntity src, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config)
 {
     DebugDraw.DebugPoint(hit.point, color: Color.blue, duration: 10);
 }
Example #2
0
 public void OnHitVehicle(PlayerEntity src, VehicleEntity target, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config)
 {
     DebugDraw.DebugPoint(hit.point, color: Color.yellow, duration: 10);
 }
Example #3
0
 public void OnHitPlayer(Contexts contexts, PlayerEntity src, PlayerEntity target, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config, int seq)
 {
     DebugDraw.DebugPoint(hit.point, color: Color.red, duration: 10);
 }