public void OnHitEnvrionment(PlayerEntity src, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config) { DebugDraw.DebugPoint(hit.point, color: Color.blue, duration: 10); }
public void OnHitVehicle(PlayerEntity src, VehicleEntity target, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config) { DebugDraw.DebugPoint(hit.point, color: Color.yellow, duration: 10); }
public void OnHitPlayer(Contexts contexts, PlayerEntity src, PlayerEntity target, RaycastHit hit, MeleeAttackInfo attackInfo, MeleeFireLogicConfig config, int seq) { DebugDraw.DebugPoint(hit.point, color: Color.red, duration: 10); }