public void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Obstacle") { canMove = false; death.DeathScreenDo(); } if (coll.gameObject.tag == "SlimeWall") { HandleWallsSliding(); } }
public void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Obstacle") { canMove = false; death.DeathScreenDo(); } if (coll.gameObject.tag == "SlimeWall") { HandleWallsSliding(); } }