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C# (CSharp) Death.Damage Examples
Programming Language:
C# (CSharp)
Class/Type:
Death
Method/Function:
Damage
Examples at hotexamples.com:
1
C# (CSharp) Death.Damage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Death.Damage
from package Unity-SRPG extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Invoke(30)
Die(12)
ToString(7)
Dead(5)
Play(5)
OnDeath(4)
KillPlayer(4)
GetComponent(3)
IsDead(3)
beginDeath(3)
AnimDeath(3)
Kill(2)
addLivesCount(2)
CreateDeath(2)
End(2)
PlayerDeath(2)
SetSpawnPoint(2)
Send(2)
OnDead(1)
Perform(1)
PlayAnimation(1)
Process(1)
ShowHightScores(1)
ReturnMove(1)
Save(1)
SetActive(1)
LoadDeathScene(1)
ShowLastScore(1)
StartCoroutine(1)
StartExplosion(1)
TakeDamage(1)
TriggerDeath(1)
Update(1)
ValidValues(1)
addLife(1)
ManualTrigger(1)
Activate(1)
LifeReturn(1)
Execute(1)
Any(1)
CreateStateMachine(1)
DBExport(1)
Damage(1)
DeathAnim(1)
DeathScreenDo(1)
DeathSystem(1)
DieAnim(1)
Do(1)
Enter(1)
EvaluateDeath(1)
Frequently Used Methods
Invoke (30)
Die (12)
ToString (7)
Dead (5)
Play (5)
OnDeath (4)
KillPlayer (4)
GetComponent (3)
IsDead (3)
beginDeath (3)
Frequently Used Methods
AnimDeath (3)
Kill (2)
addLivesCount (2)
CreateDeath (2)
End (2)
PlayerDeath (2)
SetSpawnPoint (2)
Send (2)
OnDead (1)
Perform (1)
PlayAnimation (1)
Process (1)
ShowHightScores (1)
ReturnMove (1)
Save (1)
SetActive (1)
LoadDeathScene (1)
ShowLastScore (1)
StartCoroutine (1)
StartExplosion (1)
Frequently Used Methods
PlayAnimation (1)
Process (1)
ShowHightScores (1)
ReturnMove (1)
Save (1)
SetActive (1)
LoadDeathScene (1)
ShowLastScore (1)
StartCoroutine (1)
StartExplosion (1)
TakeDamage (1)
TriggerDeath (1)
Update (1)
ValidValues (1)
addLife (1)
ManualTrigger (1)
Activate (1)
LifeReturn (1)
Execute (1)
Any (1)
CreateStateMachine (1)
DBExport (1)
Damage (1)
DeathAnim (1)
DeathScreenDo (1)
DeathSystem (1)
DieAnim (1)
Do (1)
Enter (1)
EvaluateDeath (1)
Frequently Used Methods
TakeDamage (1)
TriggerDeath (1)
Update (1)
ValidValues (1)
addLife (1)
ManualTrigger (1)
Activate (1)
LifeReturn (1)
Execute (1)
Any (1)
CreateStateMachine (1)
DBExport (1)
Damage (1)
DeathAnim (1)
DeathScreenDo (1)
DeathSystem (1)
DieAnim (1)
Do (1)
Enter (1)
EvaluateDeath (1)
Exit (1)
L (1)
Gage (1)
Gage0 (1)
GameOver (1)
GameOverUI (1)
GetDead (1)
GetLastScore (1)
HandleDeath (1)
IncrementLives (1)
InitDeath (1)
Install (1)
Add (1)
callback (1)
Death Class Documentation
Example #1
0
Show file
File:
ColliderAttack.cs
Project:
sowrd299/BrightImagination
virtual protected void attack(Death target) { target.Damage(damage, team); }
x