public void PaintWorld(WorldLayer layer) { var DeadBody = Hud.Game.Actors.Where(x => x.SnoActor.Sno == ActorSnoEnum._p6_necro_corpse_flesh); if (DeadBodyCircle == true) { foreach (var actor in DeadBody) { DeadBodyCircleDecorator.Paint(layer, actor, actor.FloorCoordinate, ""); } } }
public void PaintWorld(WorldLayer layer) { var skill = Hud.Game.Me.Powers.UsedSkills.Where(x => x.SnoPower.Sno == 454174 || x.SnoPower.Sno == 461650 || x.SnoPower.Sno == 460757 || x.SnoPower.Sno == 462239).FirstOrDefault(); if (skill != null) { var DeadBody = Hud.Game.Actors.Where(x => x.SnoActor.Sno == ActorSnoEnum._p6_necro_corpse_flesh /*454066*/); if (DeadBodyCircle == true) { foreach (var actor in DeadBody) { DeadBodyCircleDecorator.Paint(layer, actor, actor.FloorCoordinate, ""); } } } }