// Use this for initialization void Awake() { if (!instance) { instance = (DayChangeManager)FindObjectOfType(typeof(DayChangeManager)); if (!instance) { Debug.LogError("There needs to be one active DayChangeManager script on a DayChangeManager in your scene."); } } }
// public GameObject object; public static DayChangeManager GetInstance() { if (!instance) { instance = (DayChangeManager)FindObjectOfType(typeof(DayChangeManager)); if (!instance) { Debug.LogError("There needs to be one active DayChangeManager script on a DayChangeManager in your scene."); } } return(instance); }