public LoaderDataGame(IUserData userData, INetworkManager networkManager, ICollectionCardsData collection) { (this.userData, this.networkManager, this.collection) = (userData, networkManager, collection); userData.SetActionSaveDecks(SaveDecks); Debug.Log("Game Starter!"); }
public virtual void Build(ICardFactory <ICard> cardFactory, ICollectionCardsData collection, Action <ICard> clickCard) { (this.cardFactory, this.collection, this.clickCard) = (cardFactory, collection, clickCard); previousPage.onClick.AddListener(() => FlipPage(-1)); nextPage.onClick.AddListener(() => FlipPage(+1)); currentPage = 1; }
public BattelPersonPlayer(IFractionsData fractions, ICollectionCardsData collection, ICardFactory <IAttackCard> cardFactory) : base(fractions, collection, cardFactory) { TypePerson = TypePersonEnum.player; }
public void InjectMetod(ICardFactory <ICard> cardFactory, ICollectionCardsData collection, IFractionsData fractions, FractionsMenu fractionMenu, CollectionMenu menu) { (this.cardFactory, this.collection, this.fractions, this.fractionMenu, this.menu) = (cardFactory, collection, fractions, fractionMenu, menu); }
public void Initialize(ICardFactory <ICard> cardFactory, ICollectionCardsData collection, IFractionsData fractions, IUserData userDecks, FractionsMenu fractionMenu, ReturnButton returnButton) => (this.cardFactory, this.collection, this.fractions, this.userDecks, this.fractionMenu, this.returnButton)
public void Build(ICardFactory <ICard> cardFactory, ICollectionCardsData collection, Action <ICard> clickCard, IFractionsData fractions) { this.fractions = fractions; base.Build(cardFactory, collection, clickCard); }