public GreenSpider_ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData) { this.greenSpider = greenSpider; }
public ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData) : base(stateMachine, entity, animationName) { this.stateData = stateData; }
public Zombie_ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData, Zombie zombie) : base(stateMachine, entity, animationName, stateData) { this.zombie = zombie; }
public Skeleton_ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData, Skeleton skeleton) : base(stateMachine, entity, animationName, stateData) { this.skeleton = skeleton; }
public Titan_ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData, Titan titan) : base(stateMachine, entity, animationName, stateData) { this.titan = titan; }