public String FightTypeToString(NewPlayerObject obj) { if (obj.FightType == ServerDefine.FightType.NWARRIOR_DROP_EQUIP) { return(DataMgr.GetWeaponData(obj.Shape).Name + " +" + obj.DropOPCom.WeaponInfo.SIProp.Grade.ToString()); } else if (obj.FightType == ServerDefine.FightType.NWARRIOR_DROP_RELIC) { return(DataMgr.GetRelicData(obj.DropOPCom.RelicSid).Name); } else if (obj.FightType == ServerDefine.FightType.NWARRIOR_NPC_SMITH) { return("工匠"); } else if (obj.FightType == ServerDefine.FightType.NWARRIOR_NPC_SHOP) { return("商人"); } else if (obj.FightType == ServerDefine.FightType.WARRIOR_OBSTACLE_NORMAL && (obj.Shape == 4406 || obj.Shape == 4419 || obj.Shape == 4427)) { return("秘境"); } else if (obj.FightType == ServerDefine.FightType.NWARRIOR_NPC_EVENT) { return("宝箱"); } else if (obj.FightType == ServerDefine.FightType.NWARRIOR_NPC_ITEMBOX) { return("宝箱"); } return("unk"); }