float getTotalValue() { RATE_LIST = dataCtrl.getRateList(_gameManager._timeManager.timePassed); float value = 100f; // for (int i = 0; i < RATE_LIST.Count; i++) { // value += RATE_LIST [i]; // } return(value); }
public void BlockRateTest() { DataCtrl dataCtrl = new DataCtrl(); dataCtrl.InitItemMasterData(); float timeNow = 11.4f; List <float> fl = dataCtrl.getRateList(timeNow); Assert.AreEqual(1, fl [0]); Assert.AreEqual(3, fl [1]); Assert.AreEqual(1, fl [2]); Assert.AreEqual(1, fl [3]); Assert.AreEqual(1, fl [4]); Assert.AreEqual(0, fl [5]); Assert.AreEqual(1, fl [6]); Assert.AreEqual(8, fl [7]); // 11,1,3,1,1,1,0,1,8 }