// Use this for initialization void Start() { _gameManager = GameObject.Find("GameCtrl").GetComponent <GameManager>(); setEdges(); setAnimation(); _blockList = new List <Block>(); blockCount = this.transform.childCount; if (blockCount > 0) { for (int i = 0; i < blockCount; i++) { Block block = transform.GetChild(i).GetComponent <Block>(); _blockList.Add(block); } } // RATE_SETTINGS RATE_LIST = new List <float> (); dataCtrl = new DataCtrl(); dataCtrl.InitData(); total = getTotalValue(); // SCORE InitScoreLevel(); }
public void init() { // DataCtrl初期化 _dataCtrl = new DataCtrl(); _dataCtrl.InitData(); _dataCtrl.checkContent(); }
public void binarySearchTest() { _dataCtrl = new DataCtrl(); _dataCtrl.InitData(); _dataCtrl.checkContent(); List <int> cmList = new List <int> (); int n = 10000; for (int i = 0; i < n; i++) { cmList.Add(i); } DebugLogger.Log("linear START"); testCommentList(cmList, false); DebugLogger.Log("half START"); testCommentList(cmList, true); }
void InitData() { _dataCtrl = new DataCtrl(); _dataCtrl.InitData(); _dataCtrl.checkContent(); }