private void Drawing_OnDraw(EventArgs args)
            {
                if (!Program.DrawMenu["draw.Damage"].Cast <CheckBox>().CurrentValue)
                {
                    return;
                }

                foreach (var aiHeroClient in EntityManager.Heroes.Enemies)
                {
                    if (!aiHeroClient.IsHPBarRendered)
                    {
                        continue;
                    }

                    var pos = new Vector2(aiHeroClient.HPBarPosition.X + _xOffset,
                                          aiHeroClient.HPBarPosition.Y + _yOffset);

                    var fullbar = (_barLength) * (aiHeroClient.HealthPercent / 100);
                    var damage  = (_barLength) *
                                  ((DamageHandler.ComboDamage(aiHeroClient) / aiHeroClient.MaxHealth) > 1
                                         ? 1
                                         : (DamageHandler.ComboDamage(aiHeroClient) / aiHeroClient.MaxHealth));
                    Line.DrawLine(Color.FromArgb(100, Color.Aqua), 9f, new Vector2(pos.X, pos.Y),
                                  new Vector2((float)(pos.X + (damage > fullbar ? fullbar : damage)), pos.Y));
                    Line.DrawLine(Color.Black, 3, new Vector2((float)(pos.X + (damage > fullbar ? fullbar : damage) + 1), pos.Y - 4), new Vector2((float)(pos.X + (damage > fullbar ? fullbar : damage) + 1), pos.Y + 5));
                }
            }