public static DaggerfallMessageBox CreateBankingStatusBox(IUserInterfaceWindow previous = null)
        {
            const string textDatabase = "DaggerfallUI";

            DaggerfallMessageBox bankingBox = new DaggerfallMessageBox(DaggerfallUI.Instance.UserInterfaceManager, previous);

            bankingBox.SetHighlightColor(DaggerfallUI.DaggerfallUnityStatDrainedTextColor);
            List <TextFile.Token> messages = new List <TextFile.Token>();
            bool found = false;

            messages.AddRange(GetLoansLine(
                                  TextManager.Instance.GetText(textDatabase, "region"),
                                  TextManager.Instance.GetText(textDatabase, "account"),
                                  TextManager.Instance.GetText(textDatabase, "loan"),
                                  TextManager.Instance.GetText(textDatabase, "dueDate")));
            messages.Add(TextFile.NewLineToken);
            for (int regionIndex = 0; regionIndex < DaggerfallBankManager.BankAccounts.Length; regionIndex++)
            {
                if (DaggerfallBankManager.GetAccountTotal(regionIndex) > 0 || DaggerfallBankManager.HasLoan(regionIndex))
                {
                    TextFile.Formatting formatting = DaggerfallBankManager.HasDefaulted(regionIndex) ? TextFile.Formatting.TextHighlight : TextFile.Formatting.Text;
                    messages.AddRange(GetLoansLine(ShortenName(MapsFile.RegionNames[regionIndex], 12), DaggerfallBankManager.GetAccountTotal(regionIndex).ToString(), DaggerfallBankManager.GetLoanedTotal(regionIndex).ToString(), DaggerfallBankManager.GetLoanDueDateString(regionIndex), formatting));
                    found = true;
                }
            }
            if (!found)
            {
                TextFile.Token noneToken = TextFile.CreateTextToken(TextManager.Instance.GetText(textDatabase, "noAccount"));
                messages.Add(noneToken);
                messages.Add(TextFile.NewLineToken);
            }
            bankingBox.SetTextTokens(messages.ToArray());
            bankingBox.ClickAnywhereToClose = true;
            return(bankingBox);
        }
Example #2
0
        private static void OverdueLoan(int regionIndex)
        {
            // Try to repay the loan off player's account
            int transferAmount = (int)Math.Min(DaggerfallBankManager.GetLoanedTotal(regionIndex), DaggerfallBankManager.GetAccountTotal(regionIndex));

            DaggerfallBankManager.MakeTransaction(TransactionType.Repaying_loan_from_account, transferAmount, regionIndex);
            if (!DaggerfallBankManager.HasLoan(regionIndex))
            {
                return;
            }

            // Only apply reputation drop once
            if (DaggerfallBankManager.HasDefaulted(regionIndex))
            {
                return;
            }

            // Set hasDefaulted flag (Note: Does not seem to ever be set in classic)
            DaggerfallBankManager.SetDefaulted(regionIndex, true);

            PlayerEntity playerEntity = GameManager.Instance.PlayerEntity;

            // Should that be weighted by the amount?
            playerEntity.LowerRepForCrime(regionIndex, PlayerEntity.Crimes.LoanDefault);
        }
 void loanBorrowButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
 {
     if (DaggerfallBankManager.HasLoan(regionIndex))
     {
         GeneratePopup(TransactionResult.ALREADY_HAVE_LOAN);
         ToggleTransactionInput(TransactionType.None);
     }
     else
     {
         ToggleTransactionInput(TransactionType.Borrowing_loan);
     }
 }
 void UpdateButtons()
 {
     depoGoldButton.Enabled   = transactionType == TransactionType.None;
     drawGoldButton.Enabled   = transactionType == TransactionType.None;
     depoLOCButton.Enabled    = transactionType == TransactionType.None;
     drawLOCButton.Enabled    = transactionType == TransactionType.None;
     depoLOCButton.Enabled    = transactionType == TransactionType.None;
     loanBorrowButton.Enabled = transactionType == TransactionType.None;
     loanRepayButton.Enabled  = (transactionType == TransactionType.None && DaggerfallBankManager.HasLoan(regionIndex));
     buyHouseButton.Enabled   = transactionType == TransactionType.None;
     sellHouseButton.Enabled  = transactionType == TransactionType.None;
     buyShipButton.Enabled    = transactionType == TransactionType.None;
     sellShipButton.Enabled   = transactionType == TransactionType.None;
 }
 void LoanBorrowButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
 {
     DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
     if (DaggerfallBankManager.HasDefaulted(regionIndex))
     {
         GeneratePopup(TransactionResult.ALREADY_DEFAULTED);
         ToggleTransactionInput(TransactionType.None);
     }
     else if (DaggerfallBankManager.HasLoan(regionIndex))
     {
         GeneratePopup(TransactionResult.ALREADY_HAVE_LOAN);
         ToggleTransactionInput(TransactionType.None);
     }
     else
     {
         ToggleTransactionInput(TransactionType.Borrowing_loan);
     }
 }