public override void UpdateAccessory(Player player, bool hideVisual) { player.statManaMax2 += 20; TonymatePlayer modPlayer = player.GetModPlayer <TonymatePlayer>(); modPlayer.StasisEffect(hideVisual); }
public override void AI() { Player player = Main.player[projectile.owner]; TonymatePlayer modPlayer = player.GetModPlayer <TonymatePlayer>(); if (player.dead) { modPlayer.zhonyaImg = false; } if (!(modPlayer.zhonyaImg)) { projectile.Kill(); return; } projectile.position.X = Main.player[projectile.owner].Center.X - projectile.width / 2; projectile.position.Y = Main.player[projectile.owner].Center.Y - projectile.height / 2; }