Example #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            player.statManaMax2 += 20;

            TonymatePlayer modPlayer = player.GetModPlayer <TonymatePlayer>();

            modPlayer.StasisEffect(hideVisual);
        }
Example #2
0
        public override void AI()
        {
            Player         player    = Main.player[projectile.owner];
            TonymatePlayer modPlayer = player.GetModPlayer <TonymatePlayer>();

            if (player.dead)
            {
                modPlayer.zhonyaImg = false;
            }

            if (!(modPlayer.zhonyaImg))
            {
                projectile.Kill();
                return;
            }

            projectile.position.X = Main.player[projectile.owner].Center.X - projectile.width / 2;
            projectile.position.Y = Main.player[projectile.owner].Center.Y - projectile.height / 2;
        }