public DD4EDamageModifier(DD4EStatusEffectType type, string source, DD4EDamageType damageType, int damageAmount, DD4EStatusEffectDuration duration) : base(type, source, duration) { DamageType = damageType; DamageAmount = damageAmount; }
public DD4EStatusEffect(DD4EStatusEffectType type, string source, DD4EStatusEffectDuration duration) { Type = type; Source = source; Duration = duration; }
public DD4ERegeneration(string source, int damageAmount, DD4EStatusEffectDuration duration) : base(DD4EStatusEffectType.OngoingDamage, source, DD4EDamageType.None, damageAmount, duration) { }