public DD4EDamageModifier(DD4EStatusEffectType type, string source, DD4EDamageType damageType, int damageAmount, DD4EStatusEffectDuration duration)
     : base(type, source, duration)
 {
     DamageType   = damageType;
     DamageAmount = damageAmount;
 }
 public DD4EStatusEffect(DD4EStatusEffectType type, string source, DD4EStatusEffectDuration duration)
 {
     Type     = type;
     Source   = source;
     Duration = duration;
 }
 public DD4ERegeneration(string source, int damageAmount, DD4EStatusEffectDuration duration)
     : base(DD4EStatusEffectType.OngoingDamage, source, DD4EDamageType.None, damageAmount, duration)
 {
 }