public static void DrawImage(this RenderContext context, D2DEffect effect, float destX, float destY) { context.RenderTarget.DeviceContext2D.DrawImage(effect, destX, destY); }
public static void DrawImage(this RenderContext context, D2DEffect effect, float destX, float destY, InterpolationMode interpolationMode, CompositeMode compositeMode) { context.RenderTarget.DeviceContext2D.DrawImage(effect, destX, destY, interpolationMode, compositeMode); }
public static void DrawImage(this RenderContext context, D2DEffect effect) { context.RenderTarget.DeviceContext2D.DrawImage(effect); }
public static void DrawImage(this DeviceContext context, D2DEffect effect, float destX, float destY, InterpolationMode interpolationMode, CompositeMode compositeMode) { var dstOffset = new RawVector2(destX, destY); context.DrawImage(effect.NativeEffect, dstOffset, interpolationMode, compositeMode); }
public static void DrawImage(this DeviceContext context, D2DEffect effect, float destX, float destY) { var dstOffset = new RawVector2(destX, destY); context.DrawImage(effect.NativeEffect, dstOffset); }
public static void DrawImage(this DeviceContext context, D2DEffect effect, InterpolationMode interpolationMode, CompositeMode compositeMode) { context.DrawImage(effect.NativeEffect, interpolationMode, compositeMode); }
public static void DrawImage(this DeviceContext context, D2DEffect effect) { context.DrawImage(effect.NativeEffect); }