public override void StartingLink() { node = (Cutscene)controller.GetTree().GetNodesInGroup("movableCutscene")[0]; node.ConnectToCutscene(); node.GlobalTransform = new Transform(controller.GetParent <Spatial>().GlobalTransform.basis, controller.GetParent <Spatial>().GlobalTransform.origin); PlayerController.Instance.playerTrappedInRoom = false; controller.QueueFree(); }