public void CutSceneCamShakeSlowAndFinish(float _effectTime)
    {
        CameraManager.instance.cutSceneCamShake();
        startSlowEffect(_effectTime);
        TempCoroutine.instance.FrameDelay(_effectTime, () => {
            Time.timeScale = GameDefine.DefaultTimeScale;

            if (SceneManager.instance.testData.bSingleSceneTestStart && SceneManager.instance.testData.bQuestTestStart)
            {
                Time.timeScale = 5f;
            }
            CutSceneMgr.stopBossCutScene();
        });
    }
 public void FinishCutScene()
 {
     CutSceneMgr.stopBossCutScene();
 }