// Use this for initialization void Start() { Application.targetFrameRate = 30; effect = Camera.main.GetComponent<effects>(); title.SetActive(false); FPSMeasureInit(30); balance = Camera.main.GetComponent<BalanceCamera>(); effect.center2 = new Vector2(0.5f, 0.5f); menuPartsControl = menuParts.GetComponent<CustomMenuPaticles>(); if (GlobalData.firstTime) { GlobalData.firstTime = false; balance.enabled = false; menu.transform.position = new Vector3(-10, 100,10); menuPartsControl.globalOffset = new Vector2(-100,0); } else { balance.enabled = true; headphones.SetActive(false); menu.transform.position = new Vector3(0,0,0); menuPartsControl.globalOffset = new Vector2(0,0); this.enabled = false; } }
// Use this for initialization void Start() { bioMode = false; GameObject menu = GameObject.Find("Menu"); menuTransform = menu.GetComponent<Transform>(); menuParticles = menu.GetComponentsInChildren<CustomMenuPaticles>(); GameObject select = GameObject.Find("Song Select"); selectParticles = select.GetComponentsInChildren<CustomMenuPaticles>()[0]; selectTransform = select.GetComponent<Transform>(); t = 1; effect = Camera.main.GetComponent<effects>(); screenHeight = Camera.main.orthographicSize * 2.0f; screenWidth = Camera.main.aspect * screenHeight; }
// Use this for initialization void Start() { screenTransform = screen.GetComponent<Transform>(); t = 1.0f; SpriteRenderer []rends = GetComponentsInChildren<SpriteRenderer>(); for(int i = 0; i < rends.Length; ++i) { rends[i].color = GlobalData.mainColor; } particles = screen.GetComponentInChildren<CustomMenuPaticles>(); effect = Camera.main.GetComponent<effects>(); screenHeight = Camera.main.orthographicSize * 2.0f; screenWidth = Camera.main.aspect * screenHeight; }
// Use this for initialization void Start () { GameObject menu = GameObject.Find("Menu"); menuTransform = menu.GetComponent<Transform>(); particles = menu.GetComponentsInChildren<CustomMenuPaticles>(); GameObject credits = GameObject.Find("Credits"); creditsParticles = credits.GetComponentsInChildren<CustomMenuPaticles>()[0]; creditsTransform = credits.GetComponent<Transform>(); t = 1; menuRectRend = menuRect.GetComponent<SpriteRenderer>(); playRends = playButton.GetComponentsInChildren<SpriteRenderer>(); creditRends = this.GetComponentsInChildren<SpriteRenderer>(); effect = Camera.main.GetComponent<effects>(); screenHeight = Camera.main.orthographicSize * 2.0f; screenWidth = Camera.main.aspect * screenHeight; }
// Use this for initialization void Start() { GameObject menu = GameObject.Find("Menu"); menuTransform = menu.GetComponent<Transform>(); menuParticles = menu.GetComponentsInChildren<CustomMenuPaticles>(); GameObject select = GameObject.Find("Song Select"); selectTransform = select.GetComponent<Transform>(); selectParticles = select.GetComponentInChildren<CustomMenuPaticles>(); fromTut = false; mainSound.volume = GlobalData.volume; mainSound.Play(); if (GlobalData.tutorialToMenu) { fromTut = true; t = 0.5f; mainSound.volume = 0.0f; GlobalData.tutorialToMenu = false; } else { t = 1.0f; } selectFirst = false; if(GlobalData.toSelectScreen) { GlobalData.toSelectScreen = false; selectFirst = true; mainSound.volume = 0.0f; if(!fromTut) { firstUpdate = true; } fromTut = false; } effect = Camera.main.GetComponent<effects>(); screenHeight = Camera.main.orthographicSize * 2.0f; screenWidth = Camera.main.aspect * screenHeight; }
// Use this for initialization void Start() { GameObject menu = GameObject.Find("Menu"); menuTransform = menu.GetComponent<Transform>(); GameObject select = GameObject.Find("Song Select"); selectTransform = select.GetComponent<Transform>(); selectParticles = select.GetComponentsInChildren<CustomMenuPaticles>()[0]; menuParticles = menu.GetComponentsInChildren<CustomMenuPaticles>(); t = 1; if(GlobalData.startAtSelect) { GlobalData.startAtSelect = false; GlobalData.isSelectScreenActive = true; menuTransform.position = new Vector3(0, -15, 0); selectTransform.position = new Vector3(0, 0, 0); } effect = Camera.main.GetComponent<effects>(); screenHeight = Camera.main.orthographicSize * 2.0f; screenWidth = Camera.main.aspect * screenHeight; }