override protected void Draw() { GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); keyRects = new Rect[gradient.KeyCount()]; for (int i = 0; i < gradient.KeyCount(); i++) { CustomGradient.ColourKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } else { EditorGUI.DrawRect(new Rect(keyRect.x - 1, keyRect.y - 1, keyRect.width + 2, keyRect.height + 2), Color.grey); } EditorGUI.DrawRect(keyRect, key.Colour); keyRects[i] = keyRect; } Rect settingsRect = new Rect(borderSize, gradientPreviewRect.yMax + keyHeight + borderSize * 2, gradientPreviewRect.width, position.height); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newColour = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Colour); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColour(selectedKeyIndex, newColour); } gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend Mode", gradient.blendMode); GUILayout.EndArea(); }