void Draw() { gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2f, 25f); GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); keyRects = new Rect[gradient.KeyCount]; for (int i = 0; i < gradient.KeyCount; i++) { CustomGradient.ColorKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } EditorGUI.DrawRect(keyRect, key.color); keyRects[i] = keyRect; } Rect settingRect = new Rect(borderSize, keyRects[0].yMax + borderSize, position.width - borderSize * 2f, position.height); GUILayout.BeginArea(settingRect); EditorGUI.BeginChangeCheck(); Color newColor = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).color); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColor(selectedKeyIndex, newColor); } GUILayout.EndArea(); }
void Draw() { gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25); GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); keyRects = new Rect[gradient.NumKeys]; for (int i = 0; i < gradient.NumKeys; i++) { CustomGradient.ColourKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } EditorGUI.DrawRect(keyRect, key.Colour); keyRects[i] = keyRect; } Rect settingsRect = new Rect(borderSize, keyRects[0].yMax + borderSize, position.width - borderSize * 2, position.height); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newColour = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Colour); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColour(selectedKeyIndex, newColour); } gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend mode", gradient.blendMode); gradient.randomizeColour = EditorGUILayout.Toggle("Randomize colour", gradient.randomizeColour); GUILayout.EndArea(); }
private void Draw() { gradientPreviewRect = new Rect(BORDER_SIZE, BORDER_SIZE, position.width - BORDER_SIZE * 2, 25); GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); keyRects = new Rect[gradient.KeyCount]; for (int i = 0; i < gradient.KeyCount; i++) { ColorKey key = gradient.GetKey(i); float keyX = gradientPreviewRect.x + gradientPreviewRect.width * key.Time - KEY_WIDTH / 2f; float keyY = gradientPreviewRect.yMax + BORDER_SIZE; Rect keyRect = new Rect(keyX, keyY, KEY_WIDTH, KEY_HEIGHT); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } EditorGUI.DrawRect(keyRect, key.Col); keyRects[i] = keyRect; } Rect settingsRect = new Rect(BORDER_SIZE, keyRects[0].yMax + BORDER_SIZE, position.width - BORDER_SIZE * 2, position.height - BORDER_SIZE * 9); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newCol = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Col); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColor(selectedKeyIndex, newCol); } gradient.blendMode = (BlendMode)EditorGUILayout.EnumPopup("Blend Mode", gradient.blendMode); gradient.randomizeColor = EditorGUILayout.Toggle("Randmize Color", gradient.randomizeColor); GUILayout.EndArea(); }
private void DrawGradient(ControlState state, Rect curveArea) { gradientPreviewRect = new Rect(0, 0, curveArea.width, GRADIENT_HEIGHT); Texture2D texture = GetTexture(state, curveArea); GUI.DrawTexture(gradientPreviewRect, texture); //draw gradientkey keyRects = new Rect[gradient.NumKeys]; for (int i = 0; i < gradient.NumKeys; i++) { CustomGradient.ColourKey key = gradient.GetKey(i); Rect keyRect = new Rect(state.translation.x + state.scale.x * key.Time - keyWidth / 2f, gradientPreviewRect.yMax, keyWidth, keyHeight); GUI.color = key.Colour; if (i == selectedKeyIndex) { //GUI.color = Color.white; GUI.color = key.Colour; GUI.DrawTexture(keyRect, colorHandleHighlight); } else { GUI.DrawTexture(keyRect, colorHandle); } //EditorGUI.ColorField(keyRect, key.Colour); keyRects[i] = keyRect; } Rect settingsRect = new Rect(0, GRADIENT_HEIGHT, 50, 20); EditorGUI.BeginChangeCheck(); Color newColour = new Color(); if (selectedKeyIndex != -1) { newColour = EditorGUI.ColorField(settingsRect, gradient.GetKey(selectedKeyIndex).Colour); } if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColour(selectedKeyIndex, newColour); } }
override protected void Draw() { GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width)); keyRects = new Rect[gradient.KeyCount()]; for (int i = 0; i < gradient.KeyCount(); i++) { CustomGradient.ColourKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); if (i == selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 2, keyRect.y - 2, keyRect.width + 4, keyRect.height + 4), Color.black); } else { EditorGUI.DrawRect(new Rect(keyRect.x - 1, keyRect.y - 1, keyRect.width + 2, keyRect.height + 2), Color.grey); } EditorGUI.DrawRect(keyRect, key.Colour); keyRects[i] = keyRect; } Rect settingsRect = new Rect(borderSize, gradientPreviewRect.yMax + keyHeight + borderSize * 2, gradientPreviewRect.width, position.height); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newColour = EditorGUILayout.ColorField(gradient.GetKey(selectedKeyIndex).Colour); if (EditorGUI.EndChangeCheck()) { gradient.UpdateKeyColour(selectedKeyIndex, newColour); } gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend Mode", gradient.blendMode); GUILayout.EndArea(); }
private void Draw() { _gradientPreviewRect = new Rect(BorderSize, BorderSize, position.width - (BorderSize * 2), gradientPreviewRectHeight); GUI.DrawTexture(_gradientPreviewRect, _gradient.GetTexture((int)_gradientPreviewRect.width)); _keyRects = new Rect[_gradient.NumKeys]; for (int i = 0; i < _gradient.NumKeys; i++) { CustomGradient.ColorKey key = _gradient.GetKey(i); Rect keyRect = new Rect(_gradientPreviewRect.x + (_gradientPreviewRect.width * key.Time) - (_keyWidth / 2f), _gradientPreviewRect.yMax + BorderSize, _keyWidth, _keyHeight); if (i == _selectedKeyIndex) { EditorGUI.DrawRect(new Rect(keyRect.x - 3, keyRect.y - 3, keyRect.width + 6, keyRect.height + 6), Color.black); } EditorGUI.DrawRect(keyRect, key.Color); _keyRects[i] = keyRect; } Rect settingsRect = new Rect(BorderSize, _keyRects[0].yMax + BorderSize, position.width - (BorderSize * 2), position.height); GUILayout.BeginArea(settingsRect); EditorGUI.BeginChangeCheck(); Color newColor = EditorGUILayout.ColorField(_gradient.GetKey(_selectedKeyIndex).Color); if (EditorGUI.EndChangeCheck()) { _gradient.UpdateKeyColor(_selectedKeyIndex, newColor); } _gradient.blendMode = (CustomGradient.BlendMode)EditorGUILayout.EnumPopup("Blend Mode", _gradient.blendMode); _gradient.randomizeColor = EditorGUILayout.Toggle("Randomize Color", _gradient.randomizeColor); GUILayout.EndArea(); }
public void OnGUI() { Event guiEvent = Event.current; Rect gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25); GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width, (int)gradientPreviewRect.height)); for (int i = 0; i < gradient.NumKeys(); i++) { CustomGradient.ColourKey key = gradient.GetKey(i); Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight); EditorGUI.DrawRect(keyRect, key.Colour); } if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0) { Color randomColor = new Color(Random.value, Random.value, Random.value); float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x); gradient.AddKey(randomColor, keyTime); Repaint(); } }
private void OnGUI() { Rect r = new Rect(borderSize, borderSize, position.width - borderSize * 2, 32); GUI.DrawTexture(r, gradient.GetTexture((int)r.width)); keyRects = new Rect[gradient.KeysCount]; for (int i = 0; i < gradient.KeysCount; i++) { var key = gradient.GetKey(i); float x = r.x + r.width * key.Time - keySize.x / 2f; float y = r.yMax + borderSize; Rect keyRect = new Rect(new Vector2(x, y), keySize); if (i == selectedKey) { var pos = new Vector2(x, y) - Vector2.one * 2; var size = keySize + Vector2.one * 4; var outline = new Rect(pos, size); EditorGUI.DrawRect(outline, Color.black); } EditorGUI.DrawRect(keyRect, key.Color); keyRects[i] = keyRect; } Event e = Event.current; if (e.button == 0) { if (e.type == EventType.MouseDown) { for (int i = 0; i < keyRects.Length; i++) { if (keyRects[i].Contains(e.mousePosition)) { mouseIsOverKey = true; selectedKey = i; needRepaint = true; break; } } if (mouseIsOverKey) { } else { var c = new Color(Random.value, Random.value, Random.value); float time = Mathf.InverseLerp(r.x, r.xMax, e.mousePosition.x); selectedKey = gradient.AddKey(c, time); mouseIsOverKey = true; needRepaint = true; } } else if (e.type == EventType.MouseUp) { mouseIsOverKey = false; } else if (e.type == EventType.MouseDrag) { if (mouseIsOverKey) { } } } if (needRepaint) { Repaint(); needRepaint = false; } }