Example #1
0
    // Update is called once per frame
    public void UpdateAt()
    {
        #region input logic
        cursorMovedTimer -= Time.deltaTime;
        if (cursorMovedTimer < 0.0f)
        {
            cursorMovedTimer = 0.0f;
        }

        if (cursorMovedTimer == 0)
        {
            if (actions.Device != null)
            {
                if (actions.Right.IsPressed)
                {
                    xMove            = 1;
                    cursorMovedTimer = cursorRepeatDelay;
                }
                if (actions.Left.IsPressed)
                {
                    xMove            = -1;
                    cursorMovedTimer = cursorRepeatDelay;
                }
                if (actions.Up.IsPressed)
                {
                    yMove            = 1;
                    cursorMovedTimer = cursorRepeatDelay;
                }
                if (actions.Down.IsPressed)
                {
                    yMove            = -1;
                    cursorMovedTimer = cursorRepeatDelay;
                }
            }
        }

        setLive = actions.Activate.WasPressed;
        setSlow = actions.Slow.IsPressed;

        #endregion

        #region input action
        cursor.Move(xMove, yMove);
        if (setLive)
        {
            cursor.Activate();
        }
        state.SetSlow(setSlow);

        xMove = 0;
        yMove = 0;

        #endregion
    }