public void ApplyCurrentProfileToModel()
 {
     foreach (var account in KnownUserAccounts)
     {
         account.AccountLaunchable = CurrentProfile.RetrieveAccountState(account.AccountName);;
         foreach (var server in account.Servers)
         {
             var charSetting = CurrentProfile.RetrieveCharacterSetting(accountName: account.AccountName, serverName: server.ServerName);
             if (charSetting != null)
             {
                 var    state        = _gameSessionMap.GetGameSessionStateByServerAccount(server.ServerName, account.AccountName);
                 string statusSymbol = GetStatusSymbol(state);
                 server.SetAccountServerStatus(state, statusSymbol);
                 server.ServerSelected  = charSetting.Active;
                 server.ChosenCharacter = charSetting.ChosenCharacter;
                 if (string.IsNullOrEmpty(server.ChosenCharacter))
                 {
                     server.ChosenCharacter = "None";
                 }
             }
         }
     }
     OnPropertyChanged("KnownUserAccounts");
 }