protected virtual void Start() { for (var i = 0; i < Shelves.Count; i++) { Shelves[i].SpawnCups(); } CupsMap = new Cup[Shelves.Count, Shelves[0].Cups.Length]; for (var i = 0; i < CupsMap.GetLength(0); i++) { for (var j = 0; j < CupsMap.GetLength(1); j++) { CupsMap[i, j] = Shelves[i].Cups[j]; Shelves[i].Cups[j].Index = (i, j); } } }