Example #1
0
 // Update is called once per frame
 void Update()
 {
     switch (currentState)
     {
     case Status.Filling:
         if (cup.Fill(myDrink, 1 / timeToFill * Time.deltaTime) >= 1)
         {
             currentState = Status.Idle;
         }
         break;
     }
 }
Example #2
0
 public void AddAcid()
 {
     drop.gameObject.SetActive(true);
     beeker.UnFill();
     cup.Fill(dropRate);
 }