void Collided(Collider c) { PowerUp powerUp = c.GetComponent <PowerUp>(); BreakStreak breakStreak = c.GetComponent <BreakStreak>(); CubeScript cubeScript = c.GetComponent <CubeScript>(); if (powerUp != null) { powerUp.OnAction(); } if (breakStreak != null) { valueHit++; } valueHit++; cubeScript.OnDestroySound(); Destroy(c.gameObject); }