void OnTriggerEnter(Collider otherCollider) { //Destroy Ball if (otherCollider.gameObject.name == "Ball(Clone)") { BallScript ballScript = otherCollider.GetComponent <BallScript>(); ballScript.DieWithRespawn(); } // Destroy Life if (otherCollider.gameObject.name == "LifeSphere(Clone)") { LifeBallScript lifeBallScript = otherCollider.GetComponent <LifeBallScript>(); lifeBallScript.Die(); } // Destroy exploded cube if (otherCollider.gameObject.name == "Cube(Clone)") { CubeScript cubeScript = otherCollider.GetComponent <CubeScript>(); cubeScript.Die(); } }