internal PressureStatisticalResult( PressureNode first, PressureNode last, IEnumerable <Crest> crests, IEnumerable <Trough> troughs, Crest highestInCrests, Crest lowestInCrests, Trough highestInTroughs, Trough lowestInTroughs) { this.First = first; this.Last = last; this.Crests = crests.ToList(); this.Troughs = troughs.ToList(); this.PeakToPeak = this.Crests .Cast <PressureNode>() .Concat(this.Troughs) .OrderBy(x => x.TimeStamp) .ToList(); this.HighestInCrests = highestInCrests; this.HighestInTroughs = highestInTroughs; this.LowestInCrests = lowestInCrests; this.LowestInTroughs = lowestInTroughs; }
public ITextBuilder Crest(Crest crest) { this.crests.Add(crest); return(this); }
private void OnPlayerUnlock(ObjectUnlockEvent theEvent) { Player player = theEvent.Sender; var playerId = player.Id.ToString(); if (AllowLockPicking) { return; } if (DeclarationOfWarEnable) { var playerguild = player.GetGuild(); ulong playerguildId = playerguild.BaseID; CrestScheme crestScheme = SocialAPI.Get <CrestScheme>(); Crest crest = crestScheme.GetCrestAt(player.Entity.Position); if (crest != null) { var crestguid = crest.ObjectGUID; Guild targetguild = SocialAPI.Get <GuildScheme>().TryGetGuildByObject(crestguid); if (IsAtWar(playerguildId, targetguild.BaseID) && targetguild != null) { return; } } } if (ProtectedZoneEnable) { var zoneId = TryGetZoneId(player); var zoneFlag = "lockpickingallowed"; if (NoLockPickingInZones) { if (!IsInZone(player)) { return; } } if (IsInZone(player) && hasFlag(zoneId.ToString(), zoneFlag)) { return; } } var name = ""; var position = new Vector3(); var defenseLevel = 0; ISecurable securable = GUIDManager.TryGetObject <ISecurable>(theEvent.GUID); Component component = securable as Component; CageCaptureManager cageCaptureManager = GUIDManager.TryGetObject <CageCaptureManager>(theEvent.GUID); PlayerCaptureManager playerCaptureManager1 = player.Entity.TryGet <PlayerCaptureManager>(); if (playerCaptureManager1 != null && playerCaptureManager1.Captive != null && playerCaptureManager1.Captive == player.Entity && !playerCaptureManager1.Captive.Has <CageCaptureManager>()) { return; //allow prisoner to escape rope with lockpick } if (cageCaptureManager) { if (AllowCageLockPicking) { return; } if (cageCaptureManager.Prisoner != null) { if (cageCaptureManager.PrisonerPlayerID == player.Id) { return; //allow prisoner to escape with lockpick } } defenseLevel = securable.Defense; } else { if (AllowDoorLockPicking) { return; } defenseLevel = securable.Defense; } if (component != null) { Entity entity = component.TryGetEntity(); //works for cages, entity is null on all doors position = (entity == null ? component.gameObject.transform.position : entity.Position); if (entity != null) { name = Clean(entity.name); } else { name = "Door"; } } theEvent.Cancel(player + " tried to unlock a " + name + " at " + position); securable.Lock(true); //give lockpicks used back string itemname = "Lockpick"; int amount = defenseLevel; if (!ConsumeLockPicks) { GiveInventoryStack(player, itemname, amount); } if (MessageOn) { SendReply(player, Message("Warning", playerId), name); } if (LoggingOn) { Puts(Message("Log"), player, name, player.Entity.Position); } }
void cmdProd(Player player, string command, string[] args) { string playerId = player.Id.ToString(); ulong ownerId = 0; if (!hasPermission(player)) { return; } var position = new Vector3(); RaycastHit hit; var playerentity = player.Entity; if (Physics.Raycast(playerentity.Position, playerentity.GetOrCreate <LookBridge>().Forward, out hit, float.MaxValue)) { position = new Vector3(hit.point.x, hit.point.y, hit.point.z); Collider component = hit.collider; Collider mainCollider = component as Collider; var collidertype = hit.collider.GetType().Name; var target = mainCollider.TryGetEntity(); if (target == null) { if (Physics.Raycast(playerentity.Position, playerentity.GetOrCreate <LookBridge>().Forward, out hit, float.MaxValue, layers)) { position = new Vector3(hit.point.x, hit.point.y, hit.point.z); var block = component.gameObject; bool flag = block.FirstComponentAncestor <OctPrefab>() != null; if (!flag && block.layer == BlockManager.CubeLayer && block.tag != "NonOctPrefab") { flag = true; } if (flag) { position = block.gameObject.transform.position; //get position of actual block CrestScheme crestScheme = SocialAPI.Get <CrestScheme>(); Crest crest = crestScheme.GetCrestAt(position); if (crest == null) { SendReply(player, lang.GetMessage("noOwnerDetected", this, playerId)); return; } SendReply(player, lang.GetMessage("guildNameIs", this, playerId), crest.GuildName); var crestguid = crest.ObjectGUID; Guild guild = SocialAPI.Get <GuildScheme>().TryGetGuildByObject(crestguid); if (guild != null) { var guildOwner = guild.Members(); SendReply(player, lang.GetMessage("guildMembers", this, playerId), guildOwner); } } } else { SendReply(player, lang.GetMessage("noTarget", this, playerId)); } return; } position = target.Position; //get position of actual entity if (target.name.Contains("Sleeper")) //check for Sleepers { PlayerSleeperObject sleeper = target.GetComponentInChildren <PlayerSleeperObject>(); SendReply(player, lang.GetMessage("sleeperName", this, playerId), sleeper.DisplayName); } else { foreach (var entity in Entity.TryGetAll()) //check all entities positions and find the one closest to where player is looking { if (entity.Position == position) { var name = entity.name; var isecurable = entity.TryGet <ISecurable>(); var owner = ""; foreach (var sleeper in PlayerSleeperObject.AllSleeperObjects) //Loop through sleepers and check for ownership { if (SocialAPI.Get <SecurityScheme>().OwnsObject(sleeper.Key, entity.TryGet <ISecurable>())) { PlayerSleeperObject sleeperobject = sleeper.Value.GetComponentInChildren <PlayerSleeperObject>(); ownerId = sleeper.Key; owner = sleeperobject.DisplayName; } } foreach (var players in Server.AllPlayers)// Check all online players for ownership { if (SocialAPI.Get <SecurityScheme>().OwnsObject(players.Id, entity.TryGet <ISecurable>())) { ownerId = players.Id; owner = players.Name; } } foreach (var players in Server.DeadPlayerMessages)// Check all dead players for ownership { if (SocialAPI.Get <SecurityScheme>().OwnsObject(players.Key, entity.TryGet <ISecurable>())) { ownerId = players.Key; owner = players.Value; } } SendReply(player, lang.GetMessage("getInfo", this, playerId), name, position, owner, ownerId); } } } } else { SendReply(player, lang.GetMessage("noInfo", this, playerId)); } return; }
public ITextBuilder Crest(Crest crest) { this.crests.Add(crest); return this; }
void GenerateCrests() { order = Enumerable.Range(0, 48).OrderBy(x => rnd.Range(0, 10000)).ToList(); int royal = rnd.Range(0, 16); crestCount[royal]--; crests[order[0]] = Crest.Build(royal, new int [] { Crest.OR }.ToList(), new int[] { Crest.LION }.ToList(), false, false, false, true); int unicorn; do { unicorn = rnd.Range(0, 16); } while (unicorn == royal); crestCount[unicorn]--; crests[order[1]] = Crest.Build(unicorn, new int [] { Crest.ARGENT }.ToList(), new int[] { Crest.UNICORN }.ToList(), false, false, true, false); grid = crests[order[0]].GetScore(bomb) % 16; if (grid == 0) { grid = 16; } grid--; CalcValid(); validDivitions[0] = validDivitions[0].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[1] = validDivitions[1].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[2] = validDivitions[2].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[3] = validDivitions[3].OrderBy(x => rnd.Range(0, 10000)).ToList(); crestCount[validDivitions[0][0]]--; crests[order[2]] = Crest.Build(validDivitions[0][0], validTinctures[0], validCharges[0], true); crestCount[validDivitions[1][0]]--; crests[order[3]] = Crest.Build(validDivitions[1][0], validTinctures[1], validCharges[1], true); crestCount[validDivitions[2][0]]--; crests[order[4]] = Crest.Build(validDivitions[2][0], validTinctures[2], validCharges[2], true); crestCount[validDivitions[3][0]]--; crests[order[5]] = Crest.Build(validDivitions[3][0], validTinctures[3], validCharges[3], true); validDivitions[0] = validDivitions[0].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[1] = validDivitions[1].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[2] = validDivitions[2].OrderBy(x => rnd.Range(0, 10000)).ToList(); validDivitions[3] = validDivitions[3].OrderBy(x => rnd.Range(0, 10000)).ToList(); crestCount[validDivitions[0][0]]--; crests[order[6]] = Crest.Build(validDivitions[0][0], validTinctures[0], validCharges[0], false, true); crestCount[validDivitions[1][0]]--; crests[order[7]] = Crest.Build(validDivitions[1][0], validTinctures[1], validCharges[1], false, true); crestCount[validDivitions[2][0]]--; crests[order[8]] = Crest.Build(validDivitions[2][0], validTinctures[2], validCharges[2], false, true); crestCount[validDivitions[3][0]]--; crests[order[9]] = Crest.Build(validDivitions[3][0], validTinctures[3], validCharges[3], false, true); int cnt = 10; for (int i = 0; i < validDivitions.Length; i++) { for (int j = 0; j < validDivitions[i].Count; j++) { while (crestCount[validDivitions[i][j]] != 0) { crestCount[validDivitions[i][j]]--; crests[order[cnt]] = Crest.Build(validDivitions[i][j], validTinctures[i], validCharges[i], false); cnt++; } } } for (int i = 1; i < order.Count; i++) { if (crests.Where(x => x.familyName == crests[order[i]].familyName).Count() != 1) { string name; do { name = Crest.familyNames.OrderBy(x => rnd.Range(0, 100000)).ToList()[0]; } while (crests.Where(x => x.familyName == name).Count() != 0); crests[order[i]].familyName = name; } } Log(); for (int i = 0; i < order.Count; i++) { crests[order[i]].Paint(crestObjects[order[i]], materials); } }
protected void AddCrest(Crest crest) { crests.Add(crest); }