Example #1
0
        public static float SquareWidth(NumberButtonScript numberPrefab)
        {
            var renderer    = numberPrefab.GetComponent <RectTransform>();
            var squareWidth = renderer.rect.width + SMALL_PADDING;

            return(squareWidth);
        }
Example #2
0
        public static void GenerateBoard(NumberButtonScript numberPrefab)
        {
            var squareWidth      = SquareWidth(numberPrefab);
            var originalPosition = numberPrefab.transform.localPosition;

            float horizontalPad = 0;

            for (int i = 0; i < BOARD_SIZE; i++)
            {
                if (i == 3 || i == 6)
                {
                    horizontalPad += LARGE_PADDING;
                }
                _allButtons[i] = new NumberButtonScript[BOARD_SIZE];
                float verticalPad = 0;
                for (int j = 0; j < BOARD_SIZE; j++)
                {
                    if (j == 3 || j == 6)
                    {
                        verticalPad += LARGE_PADDING;
                    }
                    Vector3 position = originalPosition + new Vector3(i * squareWidth + horizontalPad, -(j * squareWidth + verticalPad), 0);
                    var     clone    = GameObject.Instantiate(numberPrefab, numberPrefab.transform.parent);
                    clone.transform.localPosition = position;
                    clone.Index       = new Vector2(i, j);
                    _allButtons[i][j] = clone;
                    clone.Clear();
                }
            }
            numberPrefab.gameObject.SetActive(false);
        }