private void ClickerManager_SpawnItem(Vector3 position, Vector3 normal, GameObject hitObject)
    {
        if (shopHasItemSelected)
        {
            //Setup required references
            ShopButton           itemButton = shopReference.SelectedItem.GetComponent <ShopButton>();
            GameObject           item       = itemButton.ItemPrefab;
            CreditOverTimeParent itemScript = item.GetComponent <CreditOverTimeParent>();

            string landTag  = hitObject.tag;
            int    hitLayer = hitObject.layer;
            int    cost     = itemButton.Item.itemPrice;
            //Check if the object can be placed
            if (creditManager.HasEnoughCredits(cost))
            {
                if (itemScript.biome.ToString() == landTag ||
                    itemScript.biome.ToString() == "All" && hitLayer == LayerMask.NameToLayer("Landmass"))
                {
                    //Set prefab Values
                    itemScript.creditsPerSecond = itemButton.Item.creditsPerSecond;
                    itemScript.lifeSpan         = itemButton.Item.lifeSpan;
                    itemScript.type             = itemButton.Item.objectType;
                    itemScript.biome            = itemButton.Item.biomeType;

                    //Set location & rotation, then spawn item
                    Quaternion rotation = Quaternion.FromToRotation(transform.up, normal);
                    GameObject go       = Instantiate(item, position, rotation);
                    go.transform.parent = GameObject.Find("Objects").transform.Find(itemButton.Item.objectType.ToString());
                    go.transform.RotateAround(go.transform.position, go.transform.up, Random.Range(0, 360));

                    go.name = go.name.Replace("(Clone)", "").Trim();
                    go.GetComponent <CreditOverTimeParent>().Init();
                    if (itemPlaced != null)
                    {
                        itemPlaced(go);
                    }

                    creditManager.SpendCredits(cost);
                }
                else if (itemScript.biome.ToString() != landTag && hitLayer == LayerMask.NameToLayer("Landmass"))
                {
                    Material[] landMaterials = hitObject.GetComponent <Renderer>().materials;
                    foreach (Material mat in landMaterials)
                    {
                        StartCoroutine(ColourChanger(mat, Color.red));
                    }
                }
            }
            else
            {
                if (!warningPlaying)
                {
                    StartCoroutine(NotEnoughCreditsWarn(creditText, Color.red));
                }
            }
        }
        else
        {
            //Debug.Log("No Item Selected in shop");
        }
    }