Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            spriteBatch.Begin();

            spaceManager.Draw(spriteBatch);

            switch (gameState)
            {
            case GameState.MainMenu:
                menuManager.Draw(spriteBatch);
                break;

            case GameState.Gameplay:
                sunManager.Draw(spriteBatch);
                orbitManager.Draw(spriteBatch);
                planetManager.Draw(spriteBatch);
                asteroidManager.Draw(spriteBatch, sunManager);
                scoreManager.Draw(spriteBatch);
                break;

            case GameState.Credits:
                creditManager.Draw(spriteBatch);
                break;
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }