void Start() { if (PlayerPrefs.HasKey("FriendScene")) { this.sceneStatus = PlayerPrefs.GetString("FriendScene"); } else { PlayerPrefs.SetString("FriendScene", "Friend"); PlayerPrefs.Save(); this.sceneStatus = "Friend"; } this.frScript = GameObject.Find("SceneManager").GetComponent <CreateUserFB>() as CreateUserFB; this.friends = new List <Friends>(); this.friends = frScript.GetFriendsList(); StartCoroutine(Test()); /*this.friends.Add(new Friends("friend1","Friend")); * this.friends.Add(new Friends("friend2", "Friend")); * this.friends.Add(new Friends("friend3", "Friend")); * this.friends.Add(new Friends("friend4", "Requesting")); * this.friends.Add(new Friends("friend5", "Requesting")); * this.friends.Add(new Friends("friend6", "Requesting")); * this.friends.Add(new Friends("friend7", "Pending")); * this.friends.Add(new Friends("friend8", "Pending")); * this.friends.Add(new Friends("friend9", "Pending"));*/ //Set_Category(this.sceneStatus); }
public void testUpdate() { Destroy_Entries(); this.friends = frScript.GetFriendsList(); }