public void OnTintChanged() { foreach (MeshRenderer _renderer in renderersForTint) { _renderer.material.SetColor("_MainTint", currentTint); } avatarMaterialControl.SetTint(currentTint); toolEffectReplicant?.SetTint(currentTint); createPreviewInst?.SetTint(currentTint); }
public override void Launch(EditMain _editmain) { base.Launch(_editmain); creationLibrary = editMain.GetCreationLibrarySidebar(); creationLibrary.updateAsset += UpdateAsset; UpdateAsset(creationLibrary.GetLastResult()); creationLibrary.RequestOpen(); createToolRay.SetLocalRayOriginTransform(emissionAnchor); createToolRay.SetTint(editMain.GetAvatarTint()); createToolPreview.SetTint(editMain.GetAvatarTint()); editMain.TryEscapeOutOfCameraView(); }
void SetCreatePreviewSettingsJson(string createPreviewSettingsJson) { if (lastCreatePreviewSettingsJson == createPreviewSettingsJson) { return; } lastCreatePreviewSettingsJson = createPreviewSettingsJson; if (createPreviewSettingsJson.IsNullOrEmpty()) { if (createPreviewInst != null) { GameObject.Destroy(createPreviewInst.gameObject); createPreviewInst = null; } } else { // Settings changed, create new preview var settings = JsonUtility.FromJson <CreatePreviewSettings>(createPreviewSettingsJson); if (createPreviewInst != null) { GameObject.Destroy(createPreviewInst.gameObject); } createPreviewInst = Instantiate(createPreviewPrefab); createPreviewInst.SetRenderableByReference( settings.renderable, settings.addlRotation, settings.renderableOffset, settings.renderableRotation, _ => settings.scale, () => true); createPreviewInst.SetTint(currentTint); } }