예제 #1
0
    public void OnTintChanged()
    {
        foreach (MeshRenderer _renderer in renderersForTint)
        {
            _renderer.material.SetColor("_MainTint", currentTint);
        }
        avatarMaterialControl.SetTint(currentTint);

        toolEffectReplicant?.SetTint(currentTint);
        createPreviewInst?.SetTint(currentTint);
    }
예제 #2
0
    public override void Launch(EditMain _editmain)
    {
        base.Launch(_editmain);

        creationLibrary              = editMain.GetCreationLibrarySidebar();
        creationLibrary.updateAsset += UpdateAsset;
        UpdateAsset(creationLibrary.GetLastResult());
        creationLibrary.RequestOpen();
        createToolRay.SetLocalRayOriginTransform(emissionAnchor);
        createToolRay.SetTint(editMain.GetAvatarTint());
        createToolPreview.SetTint(editMain.GetAvatarTint());
        editMain.TryEscapeOutOfCameraView();
    }
예제 #3
0
    void SetCreatePreviewSettingsJson(string createPreviewSettingsJson)
    {
        if (lastCreatePreviewSettingsJson == createPreviewSettingsJson)
        {
            return;
        }

        lastCreatePreviewSettingsJson = createPreviewSettingsJson;
        if (createPreviewSettingsJson.IsNullOrEmpty())
        {
            if (createPreviewInst != null)
            {
                GameObject.Destroy(createPreviewInst.gameObject);
                createPreviewInst = null;
            }
        }
        else
        {
            // Settings changed, create new preview
            var settings = JsonUtility.FromJson <CreatePreviewSettings>(createPreviewSettingsJson);

            if (createPreviewInst != null)
            {
                GameObject.Destroy(createPreviewInst.gameObject);
            }

            createPreviewInst = Instantiate(createPreviewPrefab);
            createPreviewInst.SetRenderableByReference(
                settings.renderable,
                settings.addlRotation,
                settings.renderableOffset,
                settings.renderableRotation,
                _ => settings.scale,
                () => true);

            createPreviewInst.SetTint(currentTint);
        }
    }