public override void OnCreatedRoom() { Debug.Log("Created room successfully"); CreateRoomMenu.SetActive(false); JoiningRoomMenu.SetActive(true); BeginGameButton.SetActive(true); _currentRoomName.text = $"Current room: {PhotonNetwork.CurrentRoom.Name}"; }
public override void OnJoinedRoom() { CreateRoomMenu.SetActive(false); JoiningRoomMenu.SetActive(true); _currentRoomName.text = $"Current room: {PhotonNetwork.CurrentRoom.Name}"; }