public override void OnCreatedRoom()
 {
     Debug.Log("Created room successfully");
     CreateRoomMenu.SetActive(false);
     JoiningRoomMenu.SetActive(true);
     BeginGameButton.SetActive(true);
     _currentRoomName.text = $"Current room: {PhotonNetwork.CurrentRoom.Name}";
 }
 public override void OnJoinedRoom()
 {
     CreateRoomMenu.SetActive(false);
     JoiningRoomMenu.SetActive(true);
     _currentRoomName.text = $"Current room: {PhotonNetwork.CurrentRoom.Name}";
 }