private void OnCompleteSmelt(OnCompleteSmelt data) { NWPlayer player = data.Player; string oreResref = data.OreResref; List <ItemProperty> itemProperties = data.ItemProperties; player.IsBusy = false; int rank = SkillService.GetPCSkillRank(player, SkillType.Harvesting); int level = CraftService.GetIngotLevel(oreResref); string ingotResref = CraftService.GetIngotResref(oreResref); if (level < 0 || string.IsNullOrWhiteSpace(ingotResref)) { return; } int delta = rank - level; int count = 2; if (delta > 2) { count = delta; } if (count > 4) { count = 4; } if (RandomService.Random(100) + 1 <= PerkService.GetCreaturePerkLevel(player, PerkType.Lucky)) { count++; } if (RandomService.Random(100) + 1 <= PerkService.GetCreaturePerkLevel(player, PerkType.ProcessingEfficiency) * 10) { count++; } for (int x = 1; x <= count; x++) { var item = (_.CreateItemOnObject(ingotResref, player.Object)); int chance; switch (x) { case 1: case 2: chance = 100; break; case 3: chance = 70; break; case 4: chance = 60; break; case 5: chance = 50; break; default: chance = 30; break; } foreach (var ip in itemProperties) { if (RandomService.D100(1) <= chance) { BiowareXP2.IPSafeAddItemProperty(item, ip, 0.0f, AddItemPropertyPolicy.IgnoreExisting, true, true); } } } var effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(player); int harvestingSkill = SkillService.GetPCSkillRank(player, SkillType.Harvesting); int perkBonus = PerkService.GetCreaturePerkLevel(player, PerkType.StronidiumRefining) + 1; int stronidiumAmount = 10 + effectiveStats.Harvesting + harvestingSkill + RandomService.Random(1, 5); stronidiumAmount *= perkBonus; _.CreateItemOnObject("stronidium", player.Object, stronidiumAmount); int xp = (int)SkillService.CalculateRegisteredSkillLevelAdjustedXP(100, level, rank); SkillService.GiveSkillXP(player, SkillType.Harvesting, xp); }