void GameResult(GameResultData g)
 {
     StartCoroutine(Coroutines.Lerp(0, 1, appearLength, (position) => {
         transform.localScale = Vector3.one * position;
     }));
     g.resultObject.SetActive(true);
     g.resultObject.GetComponentInChildren <TextMeshProUGUI>().text = g.response[_random.Next(0, g.response.Length - 1)];
 }