void GameResult(GameResultData g) { StartCoroutine(Coroutines.Lerp(0, 1, appearLength, (position) => { transform.localScale = Vector3.one * position; })); g.resultObject.SetActive(true); g.resultObject.GetComponentInChildren <TextMeshProUGUI>().text = g.response[_random.Next(0, g.response.Length - 1)]; }