public override void Enter() { base.Enter(); if (IsBattleOver()) { if (DidPlayerWin()) { data = Resources.Load <ConversationData>("Conversations/OutroSceneWin"); } else { data = Resources.Load <ConversationData>("Conversations/OutroSceneLose"); } } else { if (SceneManager.GetActiveScene().name == "BattleFront" || SceneManager.GetActiveScene().name == "Test") { data = Resources.Load <ConversationData>("Conversations/BattleFrontIntro"); } else { data = Resources.Load <ConversationData>("Conversations/AmbushIntro"); } } conversationController.Show(data); }
public override void Enter() { // CutSceneState 상태가 되면 // 대화 상자 연출이 진행된다. base.Enter(); conversationController.Show(data); }
public override void Enter() { base.Enter(); if (IsBattleOver()) { if (DidPlayerWin()) { data = Resources.Load <ConversationData>("Conversations/" + outroWinScene); } else { data = Resources.Load <ConversationData>("Conversations/" + outroLoseScene); } } else { data = Resources.Load <ConversationData>("Conversations/" + introScene); } if (data == null) { StartCoroutine("NextStateCoroutine"); return; } conversationController.Show(data); }
public override void Enter() { base.Enter(); /* * if (IsBattleOver()) * { * if (DidPlayerWin()) * data = Resources.Load<ConversationData>("Conversations/OutroSceneWin"); * else * data = Resources.Load<ConversationData>("Conversations/OutroSceneLose"); * } * else * { * data = Resources.Load<ConversationData>("Conversations/IntroScene"); * } */ conversationController.Show(data); }
public override void Enter() { base.Enter(); if (IsBattleOver()) { if (DidPlayerWin()) { data = Resources.Load <ConversationData>("Conversations/OutroSceneWin"); } else { data = Resources.Load <ConversationData>("Conversations/OutroSceneLose"); } } else { data = Resources.Load <ConversationData>("Conversations/zzzz"); } conversationController.Show(data); }
public override void Enter() { base.Enter(); conversationController.Show(data); }
public override void Enter() { base.Enter(); data = Resources.Load <ConversationData>("Conversations/Test"); conversationController.Show(data); }