public ViewLevel(Controller.Game game, Model.ModelLevel levelModel) { InitializeComponent(); //Set the gameController controller gameController = game; //Set the right model this.levelModel = levelModel; //Create the right amount of rows and columns setGrid(); //Set the view to the right hight and width this.Width = levelModel.IWidth; this.Height = levelModel.IHeight; //Add a mousedown event to the grid mainGrid.MouseDown += new MouseButtonEventHandler(mainGrid_MouseDown); //Draw all the fields drawFields(); //Draw the decoration images on the grid drawImages(); }
private void button1_Click_1(object sender, EventArgs e) { _g = new Controller.Game(); _g.Start(); richTextBox1.Lines = _g.printNode(); labelCountMoves.Text = _g._moves.ToString(); }
public MainForm() { InitializeComponent(); _g = new Controller.Game(); _g.Start(); richTextBox1.Lines = _g.printNode(); labelCountMoves.Text = _g._moves.ToString(); }
public LoadGame(Controller.Game game) { this.game = game; }
public Skip(Controller.Game game) { InitializeComponent(); this.game = game; }