Example #1
0
    public void DropTheFlag()
    {
        _boxColl.enabled = true;
        Rigidbody2D rg = GetComponent <Rigidbody2D>();

        _IsFree = true;
        _Catcher.transform.Find("FlagSign").GetComponent <SpriteRenderer>().enabled = false;
        _Catcher = null;
        transform.SetParent(null);
        transform.position = new Vector3(transform.position.x, transform.position.y + 5, 0);
        rg.AddForce(Vector2.up * 5);
        GetComponent <SpriteRenderer>().enabled = true;
        GetComponent <BoxCollider2D>().enabled  = true;
    }
Example #2
0
    override public bool Attack()
    {
        if (!CanAttack())
        {
            return(false);
        }

        //The Attack
        GameObject temp = _skills.get(_counterSkill).UseAbility();

        if (temp)
        {
            ControlerCharacter c = temp.GetComponent <ControlerCharacter>();
            if (c /*|| temp.tag == "Enemy"*/) // melee attacks
            {
                Debug.Log("Hit");
                c._char.IsAttacked(_skills.get(_counterSkill)._value);
            }
        }
        return(true);
    }
Example #3
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        ControlerCharacter c = collision.GetComponent <ControlerCharacter>();

        if (c != null)
        {
            Character ch = c._char;
            if (_RedTeam == ch._Redteam) // Same Team
            {
                if (!_InBase && _IsFree) // isnt in Base
                {
                    ReturnToBase();
                }
                else if (_InBase && ch._hasFlag) // is in base
                {
                    ch._hasFlag.ReturnToBase();
                    ch.SetFlag(null);
                    collision.transform.Find("FlagSign").GetComponent <SpriteRenderer>().enabled = false;
                    ch._score++;
                }
            }
            else
            {
                if (_IsFree) // Someone catch the flag
                {
                    _Catcher = GameObject.FindGameObjectWithTag("Player").GetComponent <ControlerCharacter>();
                    _Catcher.transform.Find("FlagSign").GetComponent <SpriteRenderer>().enabled = true;
                    ch.SetFlag(this);
                    _IsFree = false;
                    _InBase = false;
                    transform.SetParent(collision.transform);
                    GetComponent <BoxCollider2D>().enabled  = false;
                    GetComponent <SpriteRenderer>().enabled = false;
                    //transform.localPosition = Vector3.up;
                }
            }
        }
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     _value        = 0;
     _cc           = GameObject.FindGameObjectWithTag("Player").GetComponent <ControlerCharacter>();
     _cc._bHandler = this;
 }