private void CamControlTypeChanged() { if (controlTypeCamMoveDel == ExploreCamMovement) { controlTypeCamMoveDel = CombatCamMovement; controlTypeFollowPlayerDel = CombatFollowPlayer; } else { controlTypeCamMoveDel = ExploreCamMovement; controlTypeFollowPlayerDel = ExploreFollowPlayer; } }
private void Awake() { camT = Camera.main.transform; if (controlTypeCamMoveDel == null) { controlTypeCamMoveDel = ExploreCamMovement; } if (controlTypeFollowPlayerDel == null) { controlTypeFollowPlayerDel = ExploreFollowPlayer; } }
private void Awake() { camT = Camera.main.transform; if (controlTypeCamMoveDel == null) { controlTypeCamMoveDel = ExploreCamMovement; } if (controlTypeFollowPlayerDel == null) { controlTypeFollowPlayerDel = ExploreFollowPlayer; } playerMover = playerT.gameObject.GetComponent <NewPlayerMover>(); charController = playerT.gameObject.GetComponent <CharController>(); //transparentMatColor = transparentBlack.color; }