IEnumerator MoveToFacialAdjustment() { timeline.playableAsset = zoomIn; timeline.Play(); yield return(new WaitForSeconds(2.0f)); //hatchOffPosition.y = robotHatch.transform.position.y; //hatchOffPosition.z = robotHatch.transform.position.z; //hatchOriginalPosition.y = robotHatch.transform.position.y; //hatchOriginalPosition.z = robotHatch.transform.position.z; //yield return StartCoroutine(MoveHatchOff()); controlGenerator.ToggleControls(activate: true); connectorController.OpenControls(); ChangeStage(GameStages.FacialAdjustmentStage); }