/// <summary> /// Notifies for assigned contracts. /// </summary> private void NotifyAssignedContracts() { if (Contracts.Any(contract => contract.State == ContractState.Assigned)) { int assignedContracts = Contracts.Count(contracts => contracts.State == ContractState.Assigned); EveMonClient.Notifications.NotifyCharacterContractsAssigned(this, assignedContracts); return; } EveMonClient.Notifications.InvalidateCharacterContractsAssigned(this); }