public G1(Game parent) : base(parent, 1024 * 2, 768 * 2, Color.White) { SpatialMode = SpatialMode.SafeArea; OnUpdate += UpdateAction; OnDraw += DrawAction; OnUnLoad += OnUnload; Keyboard.KeyPressed += (sender, args) => { if (args.Key == Key.Space) { ParentGame.Window.VSync = !ParentGame.Window.VSync; } if (args.Key == Key.X) { Player.Position = new Vector2(80, 80); } if (args.Key == Key.Escape) { ParentGame.Exit(); } }; var wall = new Sprite(ContentLoader.Texture2DFromFile("Test_Wall.png"), new Vector2(0, 0)); fnt = ContentLoader.FontFromFile("Segoe UI_24.fnt"); for (var i = 0; i < 50; i++) { AddInstance(new Wall(this, new Vector2(i * 16, 12), wall)); AddInstance(new Wall(this, new Vector2(i * 16, 52), wall)); } AddInstance(new MovingWall(this, new Vector2(200, 100), wall)); Player = new Player(this, new Vector2(80, 80)); AddInstance(Player); var btn = new Button(new Vector2(20, 100), "Hello", fnt, Color.Red); btn.ControlClicked += delegate { Console.WriteLine("CLICKED"); }; Zoom = new Label(new Vector2(10, 10), "Zoom: 0", fnt, Color.Red); Rotation = new Label(new Vector2(10, 10 + fnt.LineHeight), "Rotation: 0 deg", fnt, Color.Red); INSIDE = new Label(new Vector2(10, 150), "Player is in: ", fnt, Color.Red); UserInterface.AddControl(btn); UserInterface.AddControl(Zoom); UserInterface.AddControl(Rotation); UserInterface.AddControl(INSIDE); var cursor = new Sprite(ContentLoader.Texture2DFromFile("Cursor.png"), new Vector2(0, 0)) { Width = 64, Height = 64 }; cur = new Cursor(cursor); UserInterface.AddControl(cur); TestTexture = cursor.Texture; Camera.Zoom = 0.7f; SafeZoneEnabled = true; SafeZone = new Rectangle(0, 0, 256, 256); //DrawMode = DrawMode.DrawCheck; //Disable the animation collision exception Settings.AttemptToPerPixelCheckAnimation = false; /*if (!Directory.Exists(Directory.GetCurrentDirectory() + "\\Fonts")) * Directory.CreateDirectory(Directory.GetCurrentDirectory() + "\\Fonts"); * * var standardSizes = new[] { 8, 9, 10, 11, 12, 14, 16, 18, 20, 22, 24, 26, 28, 36 }; * * foreach (var size in standardSizes) * { * foreach (var fontFamily in System.Drawing.FontFamily.Families) * { * if (fontFamily.Name == "") continue; * Console.WriteLine(fontFamily.Name + " : " + size); * using (var stream = * new FileStream( * Directory.GetCurrentDirectory() + "\\Fonts\\" + fontFamily.Name + "_" + size + ".fnt", * FileMode.Create)) * { * var font = FontBuilder.CreateFontFromName(fontFamily.Name, size); * font.WriteOut(stream); * } * } * } * * MessageBox.Show("Build fonts", "Complete");*/ var testSound = ContentLoader.LoadWaveFromFile("TestWave.wav"); testSound.Volume = 0.25f; testSound.Pitch = 2; testSound.Looping = true; testSound.Play(); }